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David Jaffe盛赞《神秘海域》

http://www.psxextreme.com/ps3-news/2365.html


Jaffe Praises Uncharted, We Agree 100%



Every once in a while, gamers are on exactly the same wavelength. But we'd like to go with another old adage - it's more flattering to us at PSXE - that says, quite simply, "great minds think alike."

We've been having an absolute blast with Naughty Dog's fantastic action/adventure title, Uncharted: Drake's Fortune. In fact, we liked it so much, we just had to award it the co-winner of our prestigious Game of the Year award for 2007. A few minutes ago, we stumbled across a video blog by Eat Sleep Play founder David Jaffe, who has always been one of our favorite guys in the industry. While watching, we quickly realized we agreed with just about everything he was saying. Jaffe heaps some much-deserved praise on Uncharted, calling the main character "completely fleshed out," and he was also clearly impressed with the production value. In general, he highlighted just about everything we noted about the game, and that includes the one issue I have noticed (especially early on): the pacing. Personally, I believed the gunfights were too frequent and too lengthy, but I certainly understand Jaffe's point...it does make a lot of sense, you have to admit.

I stand by my opinion that the gunfights were over-abundant, but you should really give a listen to that video blog. We certainly enjoyed listening to his candid thoughts on a game we find equally entertaining. You may want to take a peek at the game that shared our GoY 2007 award...yep, it's Jaffe's brainchild, God of War II. We repeat- great minds think alike.

Watch Jaffe's Uncharted video blog.


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多少给点翻译……



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打僵尸那段真难啊。。。。


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LS试试不用瞄准用盲打

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今天买了张,发现游戏帧数稍微低了点.

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引用:
原帖由 bsseven 于 2008-1-1 22:52 发表
LS试试不用瞄准用盲打
杀僵尸就是不能瞄准,直接扫射就完了

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跑着打啊。

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用了瞄准反而难

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平心而论,总体比这与游戏画面好的不是不多,而是不存在,当然不包括CRYSIS,家用机上。
GOW和HALO3根本不能比,不要谈什么屏射截图,好好去看看实际画面就知道了。

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