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[新闻] 《KillZone2》:光明还是黑暗-正确与否看Guerilla?


Killzone 2
PS3
FPS
Guerrilla开发
SCE发行
2008年预定

http://www.ps3ol.com/thread-22511-1-1.html

http://n4g.com/ps3/News-90677.aspx
The game, despite being poured with praise for its stunning visuals, still had its flaws. Although what has been shown to the public sofar has been 'Pre Alpha' according to its developers, many have complained that the game looked "too dark". However, here is a screenshot which compares the exact same scene - in typical Killzone 2 fashion, in darkness, with what seems like the implementation of a technique to add considerable lighting to the scene. Yet it seems that with the addition of Post-processing filters, Guerilla have sacrificed the amount of light to achieve a higher depth in visuals, resulting in the first screenshot image.

Question is; which do you think actually looks better?
如图



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In the end, what does it matter..........



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这两个图……
还是不说了


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只要这个游戏有能力讲阴影处理得当,显然第二张更好,有点concept art的感觉呀 XD

[ 本帖最后由 superjay 于 2007-12-7 10:01 编辑 ]

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我一向喜欢这种被人称为“too dark”的场景...

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这贴图~~~~

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这画面还能再黑一点么。。。。。。。。。。。

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怎么感觉还不如抵抗某关

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一般啊

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感觉和新出的TIMESHIFT差不多

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这材质。。。
十分十分渣啊。。

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再怎么渣,这游戏也会入一张,个人感觉还行这图

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這材質最強大。

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还是暗点吧...

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Dark一点很有感觉。

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