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原文 Ubisoft has revealed some of the problems it is facing to make Assassin's Creed as good on the PlayStation 3 as it is on the Xbox 360. Patrice Desilets, the creative director of Assassin's Creed, revealed that with the Xbox 360 version the problem is the storage medium. Desilets told Pro-G in an interview that one of the biggest challenges the team is currently facing with the Xbox 360 version of the game is fitting everything into a DVD-9 disc; something that is not a problem with the Blu-ray Disc format used by the PlayStation 3. However, the PlayStation 3 version of Assassin's Creed is experiencing different issues because of the platform's memory architecture, which-- contrary to the Xbox 360, is not unified but split into 256 MB of main memory and 256 MB of video memory. Desilets added: "Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good, but then the memory is quite different. How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best."
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目前360版的巨大的挑战是如何适应单张DVD,把五种可选语言和全部数据都塞进8GB的容量里。
原帖由 网上的final 于 2007-10-13 17:52 发表 其实都一样,我不信普通的消费者会 分辨出2个版本的细微差别
莫宁斯塔
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还可以抢救一下的NPC
原帖由 恨水无痕 于 2007-10-13 17:37 发表 360版加一张DVD,PS3版用先进的虚拟内存技术啊:D