» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 40 123
发新话题
打印

松野紧咬玉唇怒道:难怪坂口愤而离去,原来是野村狐狸精作祟

In the latest issue of NGamer (A UK Nintendo Magazine) they have a feature titled: "Nintendo makes it's OWN Fantasy?".

The article reads:

"Yasumi Matsuno is a legendary developer in Japan. His games Vagrant Story and Final Fantasy XII have both got 40/40 scores from Famitsu. He has left Square Enix but after leaving nobody knew where he was. He was later seen on a Wii promotion video at a Pre-Release Press event in Japan.

Well we have just heard from a trusted source where he is right now and what he's been up to since leaving Square Enix. First of all know that he is DEFINITELY working on Wii but he is much closer to Nintendo then you think.

You see since Satoru Iwata became President he has wanted Nintendo to excel more in the RPG field. He has pushed a lot of money into Fire Emblem since becoming President but he also always wanted to create a new First Party RPG owned by Nintendo that is as popular as Dragon Quest and Final Fantasy are in Japan. Both Satoru Iwata and Shigeru Miyamoto know Matsuno is the Director of two 40/40 scoring RPGs. Once word he left Square Enix reached Nintendo, Satoru Iwata contacted him and asked him to join Nintendo. He accepted and was allocated to Nintendo EAD Tokyo as it was closest to his current location. At EAD Tokyo Matsuno got to play Super Mario Galaxy a lot and also got in-depth knowledge of the Wii hardware and controls from the developers there. Iwata wanted him to start planning on a new First Party RPG for Wii and allocated him a group of 4 developers to work with and get his vision presentable in some form. This process took around 8 months.

So Matsuno was at EAD Tokyo for 8 months. He joined around April 2006 and it was near the end of his stay there that his face was shown on the Wii promotion video at a Pre-Release Press event in Japan.

His image from the video can be seen here (Notice the date? 6 months into his stay at EAD):

Here is what he said on the video:

"The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games? However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere."

"Graphics (these days) have evolved, and there are many games claiming that this generates a more realistic atmosphere. However, there are very few games that have a control interface that lives up to this atmosphere. With the Wii controller you can actually feel like you're touching or living in this atmosphere."

Notice how he has played Super Mario Galaxy and has magically got the Nintendo mentality of Gameplay over Graphics even though Vagrant Story and FFXII pushed their respective consoles to the limits? Someone has been employed.

Matsuno showed his RPG for Wii and naturally it was impressive. Iwata wanted it to be fully realised in a game but they had no team to make it. Therefore Iwata started to look outside Nintendo for help. They needed a development team that had experience with RPGs, and could produce graphics on par with the best in the genre such as Square Enix. Iwata then recalled Monolith working on Wii and that most of the Xenogears and Chrono Cross team were at that studio. This is where Matsuno would make their First Party RPG. Matsuno returned to EAD Tokyo continuing the planning of the RPG while preparing for a development team to come available.

Iwata then eventually bought Monolith from Namco Bandai and Matsuno has already settled in the studio and has his own development team currently in the early stages of making our First Party Final Fantasy killer. He has united with people that have made classics like Chrono Cross and Xenogears. Monolith is focusing on Disaster: Day of Crisis, a Survival game on Wii, but once complete Matsuno's RPG will take over completely and hopefully become a big RPG series in Japan.

Monolith to Nintendo now are what Square were to Nintendo back in the SNES era.


TOP

不给翻译小心被河蟹~~



TOP

标题党

大意就是任天堂买了Monolith是给松野做苦力,开发自己的RPG。

流言而已,看看就行了


TOP

不翻译?XHW里很黑……

TOP

组撒?撒死体?

TOP

这算标题党不?

我实在太兴奋了,先去洗个碗,回来再说

TOP

沒翻译者,XHW~~

TOP

lz乃个不厚道

知道偶英语不好

TOP

就算是流言,我也觉得很靠谱,日本还有那间公司能容下松野,而任天堂本来就对此人很赏识

论形势,要发大来搞就趁现在了,名制作人对作品的品质跟效应影响都是巨大的

我等着ogre版权回归N的那一刻

TOP



这标题

怎么也得扣一分

TOP

如果是真的话,任毒瘤真的想跟FF,DQ叫板, 硬干了

TOP

LZ能不能厚道的翻译

TOP

任天堂要完蛋了!松野到哪家,哪家就危险!

TOP

我要翻译

TOP

大致翻译一下:
聪哥成为总裁想加强任天堂在RPG领域的开发,希望任天堂能拥有一个能在日本和FF,DQ抗衡的RPG。于是聪哥邀请松野加入任天堂。松野答应了,加入了任天堂EAD东京分部。松野通过SMG的开发过程了解了Wii的性能,并提出了Wii的RPG设想。不过任天堂没多余的人给他,聪哥就买下了Monolith。松野有了自己的团队,并把Chrono Cross和Xenogears的开发者联合在一起打造FF杀手。Monolith目前主要在做Disaster: Day of Crisis,等开发完后就全力投入到新RPG的开发中去。

TOP

 40 123
发新话题
     
官方公众号及微博