元始天尊
初级用户
Campaign, being bigger in scale than Multiplayer, still has farther to go, but great lawks a lordy if it isn’t just looking and feeling great right now. I’ve played through the game from start to finish several times now, so I’ve kicked it up a notch or two. Stopped playing on medium for fun and moved to heroic. I still don’t have the stomach to call Legendary “fun” exactly, but it’s a lot more involving and less punishingly repetitive than Halo 2. You feel like the brutal, hardcore challenges can be overcome, and the “learning” curve is much more logical this time.
And then there are achievements. As we’ve said before, the Halo 3 achievements have a distinct philosophy behind them. Decent players should be able to get most of them simply by trying. We don’t want to build in any ten trillion kill grindfests (although there will obviously be achievements related to totals) and we want to make sure that our toughest ones aren’t ludicrously impossible. And more importantly than attainability – even the tough ones have to be enjoyable to go after. Otherwise, what’s the point?
The armor permutations themselves are stunning. Everyone already has a favorite type, but the really interesting fact is that you can mix and match the various pieces from the various sets (and the Gamepro article doesn’t contain all of them…) with colors, emblems and highlights to create surprisingly unique and virtually limitless iterations. Letting folks customize their appearance took a lot of work, both from artists and engineers – with help from the UI design team. The process of permutation selection (as it stands right now) can be done from anywhere outside of an actual game – the lobby, the main menu and so on. For the first few weeks, you’ll probably experiment with combinations until you settle on a look and armor permutation that you’re comfortable with. All of the permutations included have a backstory and a function, and more importantly, a role in the Spartan program. Folks have already made obvious comparisons with the Spartan III armor featured in Eric Nylund’s excellent Ghosts of Onyx. We’re not confirming whether or not that’s on the money right now, but suffice it to say that the Spartan program and the Mjolnir armor project produced some very interesting combat materials. But you’ll see them yourself, soon enough.
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