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内幕!X360版《VR战士5》是求来的!!!!

SEGA高层是挺纱布的, PS3怎么卖都不到20万, 这很难跟领导交待! 不过据南饭说360的图片很粗糙, PS3的VF5怎么看都精细, 看起来PS3的开发环境也不差嘛!


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想起国共内战时的国民党大员说过的一句话:
我们的打下的江山谈是谈不去的,
求也是求不去的。。。。。。



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炒作的不错,有些人进来后一定失望了。:D


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引用:
原帖由 zark1213 于 2007-5-6 16:14 发表
我以为lz准备说VF5是大门混身绑满数亿美元跪在SEGA公司门口10日不起才“求”到的呢。

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引用:
原帖由 齐鲁石化 于 2007-5-6 16:01 发表
http://bbs.levelup.cn/bbs/dispbbs.asp?boardID=5&ID=434219&page=1


内幕!X360版《VR战士5》是求来的!!!!
  在今年2月PS3版《VR战士5》还没有发售前,SEGA就突如其来宣布《VR战士5》也会移 ...
原文在这里:

VF5 developers "begged" for Xbox 360 version

by GamePro Staff | 05/03/2007 | 10:21:07 AM PST

A recent interview with the minds behind Virtua Fighter 5 reveals the game's development history, the reason behind its switch to multi-platform, and an interesting perspective on the present state of the fighting game industry.By Eugene Huang

Interestingly enough, the Xbox 360 version of Virtua Fighter 5 has not yet been announced for the Japanese market, despite the fact that the series is often considered the undisputed champion of fighting games in Japan. Yet, although a Japanese release may have potentially drummed up some badly-needed Xbox 360 sales for Microsoft Japan, AM2, the game's developers, have something else in mind -- namely, the immense popularity the 360 currently holds in America and Europe.
AM2 developers Tohru Murayama and Yoshihiro Tsuzuku recently spoke with GamesRadar in reference to the Xbox 360 version of VF5, which is slated for release sometime in the third quarter of 2007. And from what they've stated, releasing it for the 360 was completely their decision and something they wanted very, very much.
"After the experience of making the PS3 version, the team really wanted the chance to try making the game for the 360 as well," Tsuzuku said. "We wanted to give VF5 a broad availability on next-gen consoles. We really begged the company to let us go ahead with it."
The developers state they "are sure" that the Xbox 360 version will surpass the broad Virtua Fighter user base previously expanded by the versions on the PS2. Or, at least they "hope" that will be the case, they later clarify.
Developer support
Assuredly, one of the questions at the top of console fanboy lists is, "Which version was easier to develop?" After working extensively with both consoles, the developers had this to say:
"t took us about the same amount of time to produce both versions," Murayama revealed. "I say they were both about equally challenging to develop."
"In some ways, I think developing for the 360 was easier," Tsuzuku later adds. "Microsoft software development kits, for example, were very well put together and they were also very helpful in responding to our requests and in supporting the team. From a developer perspective, that made things a lot easier. The development tools they provided were also a big help in measuring game performance as we went along."
But the developers later state that the game will not undergo many changes in transition from PS3 to 360. Due to time constraints, as well as the burden of learning to program for brand new hardware, Murayama claims that play modes such as Quest Mode will remain virtually unchanged.
Tsuzuku also admits that there hasn't been much added to Quest Mode since Virtua Fighter 4: Evolution for the PS2, but promises that the next installment of the series will provide more significant upgrades.
Today's fighters
Midway through, the interviewers broadened the conversation by steering the topic over to the state of the modern fighting game. While the team concurs that there are less fighters on the market these days, Tsuzuku attributes that to "survival of the fittest." Each series that has outlasted the trial by fire of the fighting game crucible has given their own unique take on the genre and offers something that others can't match, whether it's balance, characters, story, or just "sheer entertainment value".
But the interviewer then asks, why can't Western development houses make good fighting games? Neither Murayama nor Tsuzuku think that's necessarily the case.
"How about Fight Night?" Tsuzuku asks.
"I'm a fan of Mortal Kombat and the Def Jam fighting series, personally," Murayama comments. "I feel these aren't games Japanese developers are capable of making. I'd rather see games like this come from America than something that just tried to imitate the style of Japanese fighting games."


[ 本帖最后由 cangying 于 2007-5-7 05:24 编辑 ]

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引用:
原帖由 责任编辑 于 2007-5-6 18:00 发表
微软求sega的
不然sega肯定不鸟ms
是彼得摩尔去求SEGA的吧,给俺新主搞点2流游戏赛
SEGA:OK、OK、念旧情份上,把俺们的2流游戏VF5给你们吧

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这标题这内涵!!:D :D :D

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不战别的!就战开发环境!咋的!

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所以XBOX360版《VR战士5》可以比PS3更突出的视觉表现。
=====
客观饭坚决不同意

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不纯引…………标题是亮点呐……:D

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引用:
原帖由 ztdkgtm 于 2007-5-6 16:23 发表

大门被钞票压死了...
這個.... 實在忍不住噴了...........

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我倒/XO360这么强吗?/
呵呵

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等游戏出来肯定有比较,到时候就明了了

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客观饭会说, 你晚出了大半年就算画面好也是正常的!

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谁求谁啊,主次搞反了吧?

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