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怀念牛蛙~~It's Good to be Bad !

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原帖由 sweden 于 2006-12-18 14:57 发表
it's good to be bad
Dungeon Keeper II 的广告语



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LS难道是DK饭

我基本一个星期摸个两三次.....这个游戏一直在硬盘里不会删啊

天杀的 竟然没有3了



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引用:
原帖由 sweden 于 2006-12-18 15:08 发表
LS难道是DK饭

我基本一个星期摸个两三次.....这个游戏一直在硬盘里不会删啊

天杀的 竟然没有3了
绝对的DK饭。

曾经常用的网名里有 DK,指的就是这个~

准确的说是牛蛙饭~~

请病人不要死在走廊上~~

(二代的结尾动画暗示三会走向地面,可惜再也看不到了。那个结局也是正义力量输的最惨的一次⋯⋯最喜欢玩“英雄生成器”,把这群道貌岸然的东西扔到我的地下城蹂躏~~)


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R版!牛蛙大约在94,95年出的一款全3D赛车游戏,能开枪还能打炮的,中国大陆有正版卖的,cd载体,叫什么什么飞车状的,你知道叫啥游戏不?

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估计活着的时候再也看不到DK3了...........  

疯狂医院是经典啊.......可是我玩的不多...还是喜欢DK1

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http://www1.gameforever.com/oldgames/west/hioctane.htm

现在的翻译跟当年的不同啊。。。我人生的第一张正版游戏,在我心目中的地位仅次于神秘岛。。。

其实是因为一个手里攥着皱巴巴人民币的小学生,由于了一个星期终于决定从两张游戏里选择了牛蛙的赛车,

而另外一个游戏,就是传说中的神秘岛。。。

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引用:
原帖由 acid 于 2006-12-18 16:49 发表
R版!牛蛙大约在94,95年出的一款全3D赛车游戏,能开枪还能打炮的,中国大陆有正版卖的,cd载体,叫什么什么飞车状的,你知道叫啥游戏不?
你说的这个我没玩过,查了一下应该是这个:

Hi-Octane

    * Platform: IBM PC Compatible
    * Release Date: 1995

Game Description
Developers at Bullfrog, the development house responsible for such titles as Dungeon Keeper, Magic Carpet, and Theme Hospital, are the people behind Hi-Octane, a high-speed racer set in a desolate vision of the future. Two modes of play are offered, Single Race and Championship, the latter taking players through a series of courses that includes the Amazon Delta Turnpike, Trans-Asia Interstate, Shanghai Dragon, New Chernobyl Central, Slam Canyon, and Thrak City. Points are awarded after each race and the racer with the most points and the season's end is declared the winner.

Players can choose from six vehicles, each rated in Speed, Armor, Weight, and Firepower, and sporting foreboding names like Berserker, Vampyr, and KD-1 Speeder. A selection of teams are provided and players can opt to join the likes of the Gorehounds, Fire Phreaks, or Mad Medicine, among others. The dystopian theme encourages players to attack fellow racers with the machine guns and missiles equipped on each vehicle. Fuel also plays a vital role during a race, requiring players to stop at a trackside recharge station when running low. Turbo boosts can be employed at will, but doing so burns fuel faster, requiring players to weigh the costs of such an action.

Shields and ammunition are limited and also require replenishing at supply stations. By acquiring power-ups strewn about the track, the efficiency and potency of a craft's weapons and turbo systems can be improved, though not more than three times. Should the vehicle's shields be depleted it will be destroyed, a minor time penalty will be assessed, and the player will lose any accrued power-ups. ~ Gavin Frankle, All Game Guide





[ 本帖最后由 RestlessDream 于 2006-12-18 17:04 编辑 ]

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这个游戏才5.8兆。。。当年给我痛哭流涕了一把

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除了DK和Theme Hospital
Syndicate 和 Magic Carpet 都是神作

当年还有一个RTS,可惜估计打过的寥寥,至少我那个时候不会打
好像还有一个格斗

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上帝也疯狂没玩过的话..........那就不是牛蛙饭

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Populous 我是没有赶上...
好像只有3有点印象了

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DK2,那个女王最搞了,没事就跑去受刑室找罪受,看得我
还有城主,出来后可以当FPS玩,最爽就是冲进人类地盘人挡杀人佛挡还是杀人,用主视角的

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主题公园不朽,我也入了正版的。。。从小就有饿肚子不吃午饭攒钱的恶习。。。为了败牛蛙的这两张正版,至今我还骨瘦凌峋。。光辉的纪录,themepark曾经满屏幕都是游客的呕吐物,后来系统溢出了

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最经典的就是这句 做坏人真TM爽........

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MB...女王最无赖.....不练功一直去SM... 只能把练功房锁起来 不过升到8级后还是很好用的

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