» 您尚未登录:请 登录 | 注册 | 标签 | 帮助 | 小黑屋 |


 26 12
发新话题
打印

PS3利好消息:PS3网络采用统一登陆和用户名

http://www.gamesindustry.biz/content_page.php?aid=20919

意思就是标题,我把英文全贴过来,召唤技术达人讲解~

One sign-in for every game, but online features may still differ

Every game on the PlayStation 3 will use the same universal sign-in and the same online ID, Sony has confirmed - even titles which
do not use the central buddy list and messaging systems offered by the console.
PS3所有游戏将使用统一登陆和用户名,即便是不使用PS3好友名单和短消息系统也是一样。

Speaking to GamesIndustry.biz this morning, the UK producer on launch title Resistance, Dan Brooke, said that he "wishes to be clear that Resistance uses the PlayStation online ID to sign into the game. There is no separate login for Resistance and the online ID you create will be the same you use for all titles."
抵抗制作者Dan Brooke:抵抗用户可以用PS3网络用户名进入游戏。抵抗不需要单独创建用户名,其他游戏也一样。

The clarification comes after Ted Price, head of Resistance developer Insomniac Games, revealed last week that despite having extensive online functionality, the game will not be using the central buddy list offered by the PS3; instead, players will build an in-game buddy list unique to the game.
此后Ted Price 表示抵抗不会使用PS3的好友列表,玩家要建立抵抗的好友列表。

Resistance is also set to offer advanced community features such as clan support, party support, match-making and ranking. At present the PlayStation 3 operating system does not offer centralised support for these features.
同时抵抗还有一些PS3系统没有的网络功能,如排名等。

However, contrary to some reports which have appeared in recent weeks, gamers will not be expected to sign up new accounts for each game they play, as the PS3 will handle a single sign-in ID for this purpose.
此前有报道说PS3每个游戏都要创建一个用户名。

This system is similar to how online games worked on the PlayStation 2, where users had a single Central Station ID which identified them in every game on the system - although unlike the PS2, the PS3's network adapter is built in and configures itself automatically in most network environments, and the system boasts persistent internal storage for network and sign-in details, as well as for downloaded content.
PS3网络系统和PS2类似,采用单一用户名可以用于每个游戏。不过PS3网卡和硬盘内,可以下载东西。

However, the PS3's service still falls significantly short of Microsoft's highly regarded Xbox Live system, whose voice chat, messaging, buddy lists and so on are not only a core part of the service, but are utilised by all online titles on the console.
不过PS3网络比微软备受欢迎的Live差很多。Live的语音聊天,短消息,好友名单都是统一的。

[ 本帖最后由 muranus 于 2006-11-8 20:25 编辑 ]


TOP

本来是无所谓的事情,到了软饭的嘴里,只要是和XO不一样的,就是负面新闻。一样的就是利好消息。
这是一个怎样的世界啊



TOP

软饭说了算的世界


TOP

我日...战神你也想和谐了么

TOP

It's a mad world
推荐大家去看GOW的Mad World Trailer:D

TOP

引用:
原帖由 SonyDown 于 2006-11-8 22:16 发表
我日...战神你也想和谐了么
不不,这文章选的有水平,精华全在最后一段了:D

TOP

嗯.....第三方自己架设游戏网络,但却采用统一ID,使这个意思吗?

TOP

引用:
原帖由 slowsonic 于 2006-11-8 20:19 发表

不不,这文章选的有水平,精华全在最后一段了:D
不就素说PS3网络没LIVE好吗.?这是肯定的


还有,你的签名太强鸟

TOP

引用:
原帖由 火彩 于 2006-11-8 20:19 发表
嗯.....第三方自己架设游戏网络,但却采用统一ID,使这个意思吗?
我不精通游戏机的网络,只是看到这个和前几天说的网络不一样,想搞清楚。知己知彼,百战不殆。

要不然以后战起来肯定吃亏~

TOP

前几天不是为这事争论过么。索饭说各用各的ID好,软饭说用统一ID好。

现在……PS3统一ID了?

TOP

越来越有意思了

TOP

引用:
原帖由 muranus 于 2006-11-8 20:27 发表


我不精通游戏机的网络,只是看到这个和前几天说的网络不一样,想搞清楚。知己知彼,百战不殆。

要不然以后战起来肯定吃亏~
达人啊  

TOP

引用:
原帖由 ibelieveicandie 于 2006-11-8 20:30 发表
越来越有意思了
这事儿咋整地啊?

TOP

统一方便面又有地方做广告了

TOP

引用:
原帖由 江西恐龙 于 2006-11-8 20:27 发表
前几天不是为这事争论过么。索饭说各用各的ID好,软饭说用统一ID好。

现在……PS3统一ID了?
索饭似乎说统一ID,各自好友比较好,现在似乎就是这样

每个人需求都不一样,哪能人人满意呢

上次那个帖子争论的焦点是:SONY能否获得第三方网络中游戏ID的信息?

[ 本帖最后由 张力 于 2006-11-8 21:39 编辑 ]

TOP

 26 12
发新话题
     
官方公众号及微博