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Wii-mote内存约4K,用来存储个性化设置

Wii Controller Update
Devs gain access to the speaker and internal memory.


September 7, 2006 - Nintendo has supplied updated Wii developer documentation to third parties making games for the new console, providing studios a means to access the controller's internal memory and speaker. This marks the first time that widespread documentation for these features has become available to third parties.

Studios tell us that the latest update further clarifies the functionality of the internal speaker, which was demonstrated by Nintendo for games like Legend of Zelda: Twilight Princess at E3 2006. Apparently the Wii-mote provides a paltry 4,000 byte storage capacity that can be used to store controller settings and preferences. However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.

Nintendo warns developers not to disconnect or attach the nunchuck peripheral while data is being saved to the Wii-mote's internal memory, as it may become corrupted.

Doesn't sound like much, but the latest feed to studios arrives as good news because it means that third parties formerly unable to use the internal speaker and memory can access it now, which only bodes well for Wii's launch lineup and beyond.

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任天堂最近已经将更新过的开发文档交到第三方手中,现在他们可以好好想想怎么利用到Wii-mote的内置存储区域和扬声器了

Wii-mote大約有4K左右的存储空间(NGAMER杂志说是6K),可以用来存储玩家的个性化设置,不过一次只能对应一款游戏,比如你玩A游戏设定了一套键位,之后玩游戏B时设定了B的,等你再玩A的时候又要重新设定一遍A的 (为啥不存记忆卡里?)

任天堂警告说当数据存储的时候不要插上或拔下双截棍,不然数据会浮云


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估计任天堂不会笨到这种程度吧,把键位设置放在remote里?感觉是把一些玩家信息,比如姓名啊,网上对战的id之类的存在里面方便到处使用吧?



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