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美国人只爱玩老游戏? 美国市场2022一季度「被玩得最多」十强游戏出炉

posted by wap, platform: Android
https://mp.weixin.qq.com/s/OTXY8Fk6VVZgNbKmJzsatA

美国市场2022一季度「被玩得最多」十强游戏出炉
小卖 游戏时光VGtime 2022-05-25 20:10 发表于上海

今天,国外调研机构 NPD 的执行董事兼行业顾问 Mat Piscatella 在社交媒体上分享了 2022 年第一季度美国玩家游玩最多的 10 款游戏,像《我的世界》《侠盗猎车手5》等不少老牌游戏仍是玩家最爱。

虽然不知何故公开的名单是按作品发售时间排序的,但总之榜单排名前十的作品具体如下:

《我的世界》2009

《侠盗猎车手5》2013

《模拟人生4》2014

《堡垒之夜》2017

《在我们之中》2018

《集合啦!动物森友会》2020

《使命召唤 战区》2020

《麦登橄榄球22》2021

《使命召唤 先锋》2021

《NBA 2K22》2021
   
介于数据统计时间为本年度 1 月至 3 月,所以只发售了一个月的《艾尔登法环》只排名在 20 位,尚不及《火箭联盟》《魔兽世界》等持续运营的老牌游戏。Piscatella 同时表示,更多的 3A 游戏应该寻求诸如 Game Pass 或 PlayStation Plus 等服务的帮助,以便其更有机会突破大型持续运营游戏的阻碍。

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最新的游戏也就2021年,三个年货,玩来玩去就那几个。
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年纪越大开荒动力越低,新游戏看主播玩就够了

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电子阳痿世界难题

[ 本帖最后由 moyanljx 于 2022-5-26 16:35 编辑 ]



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美国其实也一堆屌丝。


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posted by wap, platform: Android
基本都是多人游戏

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posted by 论坛助手, platform: iPhone
竟然没有托尼霍克滑板?美国人喜欢玩滑板,摔跤,拳击游戏也是醉了

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原文其实说的挺多的
Mat并没有表示3A都应该进订阅,他说的是先看看初期销量,如果卖的不好再进订阅补救
而发售前预定的销量目标往往都是过高的,有时候就要靠进订阅才能完成
所以他反对单纯说订阅是好是坏的一刀切说法,因为相比每年发售的游戏总数而言,能进订阅的也是少数
在这种情况下,很多游戏不想或不能进订阅,都是正常的
另外他列出了抽样调查的算法,以及有可能疏漏的地方,比如这次他没统计13岁以下的人

@MatPiscatella
The big evergreen games, and the huge live service games with deeply embedded social hooks, are gravity wells for player attention, time and spending. New games big and small face a daunting challenge trying to break through. Services like Game Pass and a revamped PS+ will help.

Why don't more AAA games launch day 1 on sub services? They should. But high dev costs and the marketing budgets needed to try and break through this wall of evergreens require aggressive sales targets to get through greenlight. Targets that often are too aggressive, or overly so

So folks are forced into 'what we need to believe' scenarios for AAA publishing, bets that sales performance will be on the higher end of the possible spectrum, or even outlier. This would require those targets be met for sub service inclusion.

The choice is obvious then. Do the traditional release, see if the game is lightning in the proverbial sales bottle. If so, great. If not, then investigate ancillary revenue streams like sub service inclusion or more traditional discounting, among other means.

Including a game on a sub service is something not everyone can or wants to do. There are thousands of games released every year, and only a select handful make their way to these services. So blanket statements of sub services good or sub services bad are missing the point.

These services are another tool in the belt for trying to get games funded, released, and to help them break through the barriers of the big evergreen titles.

And new games coming into this market need all the help they can get to try and do this.

otes on the list:
-Survey, ran monthly
-Ages 13+, gamed in month
-Approx 8k rotating sample
-Measured on % that played
-All surveys have a range of error, this no different
-List is not a value judgment on any particular game, player, or anything else

Getting mad about some video game list from someone you don't even follow is not a good use of your time on this Earth. Just sayin. Why not use that time and energy to go play games you like or something idk.

@ChatonPEL
Very interesting
Could you share how the panel is composed ?
number of people, age group

@MatPiscatella
13+, n = approx 8k

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怀旧的很多 玩街机老主机的一大把

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posted by wap, platform: Android
不稀奇,当年电软统计尼锅人最喜欢的游戏,也是kof97和ff8万年排头两名

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posted by wap, platform: Android
我的世界这游戏,试过几回始终没整明白。大概是年级大了,也没啥想象力创造力。
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posted by wap, platform: Android
其实这类多人游戏,有不少人并不是为了玩游戏而玩游戏,是为了跟长期以来的基友群互动而特意上线玩的。

所以用户粘性特别的高

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posted by wap, platform: iPhone
我的世界常年霸榜啊。

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战地2042呢 寄了?

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posted by wap, platform: 小米
从枪车球变成了枪球社交

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引用:
原帖由 arex 于 2022-5-26 22:00 发表
战地2042呢 寄了?
老头环才20
这个失败作能排到50就不错了

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引用:
原帖由 Nemo_theCaptain 于 2022-5-26 23:46 发表

老头环才20
这个失败作能排到50就不错了
黑魂4用不了多久就排很远了,这类单机游戏没法长久。

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