引用:
原帖由 不死但丁 于 2019-4-3 10:50 发表 
posted by wap, platform: Android
原来大家以为锅都是ea的,结果呵呵
“Anthem的失败是一个技术失败的故事,因为EA的Frostbite引擎让许多BioWare开发人员变得很痛苦生活变得悲惨,开发部门人手不足难以满足团队的需求。”
“The explanation for this lag can be summed up in one word, a word that has plagued many of EA’s studios for years now, most notably BioWare and the now-defunct Visceral Games, a word that can still evoke a mocking smile or sad grimace from anyone who’s spent any time with it.
That word, of course, is Frostbite.”
眼神不好?还是阅读理解有困难?
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本帖最后由 jmmouse 于 2019-4-3 11:04 编辑 ]